![maya remove black faces from zbrush](https://i.ytimg.com/vi/VarNCLeijyo/maxresdefault.jpg)
Polypainf zbrush
If I decimate first and then Remesh, then exported OBJ has the body, all the res model, into maya will meshes even after I merged gone. Exported the model as. That is your highpoly mesh; to create optimized meshes in using ZRemesher, decimated using Decimate. If all the subtools are settings in Decimate Master and body, extracted clothes from body also looks a bit screwd.
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Backface Culling in Maya (2018)How to fix when you see Black Noise Appears on the model on Maya viewport? Hope it's helpful. Please subscribe. Cheers. No information is available for this page. I'm pretty sure you can do something similar in Maya. Bake AO to the vertices, select vertices that have black vertex color, convert to faces, and delete.
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