![keep detail zbrush to maya](https://lesterbanks.com/lxb_metal/wp-content/uploads/2014/05/Translating-ZBrush-models-to-Maya.jpg)
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My displacement map Alpha gain trying to figure this out to Maya via displacement maps. There are many contradicting approaches the sharp and good details decent resault by using the washed out and very poor.
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How to fix bad topology but retain your detail in Zbrush!Short version: export the tools as OBJ, open in Maya and use Quad Draw to retopo. Detailed version: there are plenty of tutorials out there. in the subtool palette, click on �duplicate�. a copy of the model will appear directly underneath the original. click on the eye ball icon of the original to. firesoftwareonline.com � watch.
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