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The process of modeling the always a challenge, because at the beginning everything looks messy.
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The process of modeling the always a challenge, because at the beginning everything looks messy.
This was essential to understand the hair because it was changing in every drawing so it helped me identify the main shapes that would help me later in the block-out phase. After that, I created the topology in Maya with the "flat to pose" method:. Michi, Concept by Laia Lopez itslopez. I also did retopology and the character's pose sketch in 3ds Max, and GoZ was a great help here.