![how to make normal maps in zbrush](https://www.zbrushcentral.com/uploads/default/original/4X/8/5/8/85870edfb0dc81f3a1330b0f9e454cc931d06f15.jpeg)
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Before starting the map export used then only maps of base mesh from another application.
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Would love a similar tutorial. Not for baking normal and AO map as to see in the video Also to covered over the High poly can not handle many UV Group and you need hide every material group seperatly.
That's what one would assume, but it had no effect. RL Zbrush tutorial normal map.
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