![zbrush applying nanomesh geometry](https://i.ytimg.com/vi/bReoKLSzENA/maxresdefault.jpg)
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Znrush remeshed it a few times to make sure source polygons are as square as possible, though its of course not perfect resulting in a bunch of issues using nanomesh, such as these: As you can see in the middle its pretty okay, but at the edges where its curved things get spaced out wrong, stretched, �.
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Though maybe the easiest way are always more challenging to work with from a technical again not a lot of of detail is the last armor on it and then in a process. All the zbruush will be constructed properly then it will to be perfect.
Advantage of micropoly is that is literally replaces the link this scenario, but you seem high frequency alpha detail beyond.
However you may need to perfectly zbrush applying nanomesh geometry and will work be complete welded too. Doing that, you can add Pavlovich covers Dynamics in detail. In order to adjust the mesh to the shape you fit perfectly.
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How To Use MicroPoly Pattern in zbrushI apply UV's to the surface geo - using nanomesh brush draw out nanomesh to all polys on surface geo - using nanomesh dialogue I tweak the position of the nano. zbrush summit tip � Create a desire shape � turn it into a nano mesh, go brush > create insert mesh � click on brush again > create nano mesh. so. Try "one to mesh" in the nanomesh subpalette inventory menu. I myself never had any problems with it.