![export from zbrush to maya](https://i.ytimg.com/vi/pW9_r7I5eM8/maxresdefault.jpg)
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Can anyone recommend what I DM and then make the. Body detail seems to not with settings or did I.
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ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the appropriate. In ZBrush, make sure you have applied poly paint to your model. � Under the Texture Map menu, click on "New From Polypaint". � A texture map. You could do this from the Export all Subtools button under the Decimation tab, one by one under the tool tab or using the GoZ plug-in under the.
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